Replacement Jumper Paks were not sold individually in stores and could only be ordered through Nintendo's online store. All Nintendo 64 consoles were shipped with the Jumper Pak installed. This is functionally equivalent to a continuity RIMM in a Rambus motherboard filling the unused RIMM sockets until the user upgrades. It serves no functional purpose other than to terminate the Rambus bus in the absence of the Expansion Pak. The Jumper Pak (NUS-008) is a filler that plugs into the console's memory expansion port. The Japan-only game Animal Forest uses the Controller Pak to travel to other towns.įollowing the 1996 Christmas shopping season, Next Generation reported "impressive sales of the memory pack cartridges despite the lack of available games to take advantage of the $19.99 units". Quest 64 and Mystical Ninja Starring Goemon use the Controller Pak exclusively for saved data. ![]() Some games use it to save optional data that is too large for the cartridge, such as Mario Kart 64, which uses 121 of the total 123 pages for storing ghost data, or International Superstar Soccer 64, which uses the entire cartridge's space for its save data. This is most likely due to the increased production and retail costs which would have been caused by including self-contained data on the cartridge. The vast majority are from third-party developers. Because the Nintendo 64 Game Pak format also allows saving data on supported cartridges, few first-party and second-party games use the Controller Pak. Over time, the Controller Pak lost popularity to the convenience of a battery backed SRAM or EEPROM in some cartridges. Upon launch, the Controller Pak was initially useful, and even necessary for early games. It is powered by a common CR2032 battery. Games occupy varying numbers of pages, sometimes using the entire card. The original models from Nintendo have 256 kilobit (32KB) of battery backed SRAM, split into 123 pages with a limitation of 16 save files, but third-party models have much more, often in the form of 4 selectable memory banks of 256kbits. The Controller Pak was marketed for exchanging data between Nintendo 64 owners, because data on the game cartridge can not be transferred. Compatible games can save player data to the Controller Pak, which plugs into the back of the Nintendo 64 controller (as do the Rumble and Transfer Paks). The Controller Pak (NUS-004) is the console's memory card, comparable to those of the PlayStation and GameCube. Initially available in the seven colors of gray, yellow, green, red, blue, purple, and black, and it was later released in translucent versions of those colors except gray. The Nintendo 64 controller (NUS-005) is an "m"-shaped controller with 10 buttons (A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start), one analog stick in the center, a digital directional pad on the left side, and an extension port on the back for many of the system's accessories. ![]() Main article: Nintendo 64 controller Nintendo 64 controller In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002.įirst-party Nintendo 64 accessories have a product code prefixed with NUS, short for "Nintendo Ultra Sixty-four". Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service the controller plus its own expansions for storage and rumble feedback and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. ![]() Nintendo 64 accessories are first-party Nintendo hardware-and third-party hardware, licensed and unlicensed.
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